#include <Vertex.hpp>
The vertex structure suitable for a 2D shader. More...
The vertex structure suitable for a 2D shader.
Definition at line 21 of file Vertex.hpp.
Static Public Member Functions | |
static void | Bind () |
Public Attributes | |
glm::vec3 | space_position = {0.f, 0.f, 0.f} |
glm::vec3 | normal = {0.f, 0.f, 0.f} |
glm::vec2 | texture_position = {0.f, 0.f} |
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static |
Definition at line 24 of file Vertex.cpp.
glm::vec3 smk::Vertex3D::normal = {0.f, 0.f, 0.f} |
Definition at line 23 of file Vertex.hpp.
glm::vec3 smk::Vertex3D::space_position = {0.f, 0.f, 0.f} |
Definition at line 22 of file Vertex.hpp.
glm::vec2 smk::Vertex3D::texture_position = {0.f, 0.f} |
Definition at line 24 of file Vertex.hpp.