14 glm::vec2 space_position = {0.f, 0.f};
15 glm::vec2 texture_position = {0.f, 0.f};
22 glm::vec3 space_position = {0.f, 0.f, 0.f};
23 glm::vec3 normal = {0.f, 0.f, 0.f};
24 glm::vec2 texture_position = {0.f, 0.f};
The vertex structure suitable for a 2D shader.
The vertex structure suitable for a 2D shader.