FTXUI  5.0.0
C++ functional terminal UI.
strikethrough.cpp
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1// Copyright 2023 Arthur Sonzogni. All rights reserved.
2// Use of this source code is governed by the MIT license that can be found in
3// the LICENSE file.
4#include <memory> // for make_shared
5#include <utility> // for move
6
7#include "ftxui/dom/elements.hpp" // for Element, strikethrough
8#include "ftxui/dom/node.hpp" // for Node
9#include "ftxui/dom/node_decorator.hpp" // for NodeDecorator
10#include "ftxui/screen/box.hpp" // for Box
11#include "ftxui/screen/screen.hpp" // for Pixel, Screen
12
13namespace ftxui {
14
15/// @brief Apply a strikethrough to text.
16/// @ingroup dom
18 class Impl : public NodeDecorator {
19 public:
21
22 void Render(Screen& screen) override {
23 for (int y = box_.y_min; y <= box_.y_max; ++y) {
24 for (int x = box_.x_min; x <= box_.x_max; ++x) {
25 screen.PixelAt(x, y).strikethrough = true;
26 }
27 }
28 Node::Render(screen);
29 }
30 };
31
32 return std::make_shared<Impl>(std::move(child));
33}
34
35} // namespace ftxui
NodeDecorator(Element child)
virtual void Render(Screen &screen)
Display an element on a ftxui::Screen.
Definition: node.cpp:32
A rectangular grid of Pixel.
Definition: screen.hpp:63
Pixel & PixelAt(int x, int y)
Access a cell (Pixel) at a given position.
Definition: screen.cpp:470
std::shared_ptr< Node > Element
Definition: elements.hpp:23
Element strikethrough(Element)
Apply a strikethrough to text.
void Render(Screen &screen, const Element &element)
Display an element on a ftxui::Screen.
Definition: node.cpp:47
bool strikethrough
Definition: screen.hpp:38