A class for displaying text.
glm::vec2 ComputeDimensions() const
void SetFont(Font &font)
Update the Font to be used.
void Draw(RenderTarget &target, RenderState state) const override
Draw the Text to the screen.
Text()
Construct a null Text. It can't be drawn.
void SetString(const std::wstring &wide_string)
Update the text to be drawn.