8#include <smk/Rectangle.hpp>
9#include <smk/RenderState.hpp>
10#include <smk/Texture.hpp>
11#include <smk/Transformable.hpp>
An off-screen drawable area. You can also draw it later in a smk::Sprite.
void SetTexture(const Texture &texture)
Update the sprite's texture.
void SetTextureRectangle(const Rectangle &rectangle)
Update the sprite texture area.