smk::Window Member List

This is the complete list of members for smk::Window, including all inherited members.

Bind(RenderTarget *target) (defined in smk::RenderTarget)smk::RenderTargetstatic
Clear(const glm::vec4 &color)smk::RenderTarget
dimensions() constsmk::RenderTarget
Display()smk::Window
Draw(const Drawable &drawable)smk::RenderTargetvirtual
Draw(RenderState &state)smk::RenderTargetvirtual
ExecuteMainLoop(const std::function< void(void)> &loop)smk::Window
ExecuteMainLoopUntil(const std::function< bool(void)> &loop)smk::Window
fragment_shader_2d_ (defined in smk::RenderTarget)smk::RenderTargetprotected
fragment_shader_3d_ (defined in smk::RenderTarget)smk::RenderTargetprotected
frame_buffer_ (defined in smk::RenderTarget)smk::RenderTargetprotected
height() constsmk::RenderTarget
height_ (defined in smk::RenderTarget)smk::RenderTargetprotected
InitRenderTarget() (defined in smk::RenderTarget)smk::RenderTargetprotected
input()smk::Window
LimitFrameRate(float fps)smk::Window
operator=(Window &&) noexcept (defined in smk::Window)smk::Window
operator=(const Window &)=delete (defined in smk::Window)smk::Window
smk::RenderTarget::operator=(RenderTarget &&other) noexceptsmk::RenderTarget
operator=(const RenderTarget &rhs)=delete (defined in smk::RenderTarget)smk::RenderTarget
PoolEvents()smk::Window
projection_matrix_ (defined in smk::RenderTarget)smk::RenderTargetprotected
RenderTarget()smk::RenderTarget
RenderTarget(RenderTarget &&other) noexceptsmk::RenderTarget
RenderTarget(const RenderTarget &rhs)=delete (defined in smk::RenderTarget)smk::RenderTarget
SetShaderProgram(ShaderProgram &shader_program)smk::RenderTarget
SetView(const View &view)smk::RenderTarget
SetView(const glm::mat4 &mat)smk::RenderTarget
shader_program_ (defined in smk::RenderTarget)smk::RenderTargetprotected
shader_program_2d()smk::RenderTarget
shader_program_2d_ (defined in smk::RenderTarget)smk::RenderTargetprotected
shader_program_3d()smk::RenderTarget
shader_program_3d_ (defined in smk::RenderTarget)smk::RenderTargetprotected
ShouldClose()smk::Window
time() constsmk::Window
vertex_shader_2d_ (defined in smk::RenderTarget)smk::RenderTargetprotected
vertex_shader_3d_ (defined in smk::RenderTarget)smk::RenderTargetprotected
view() constsmk::RenderTarget
view_ (defined in smk::RenderTarget)smk::RenderTargetprotected
width() constsmk::RenderTarget
width_ (defined in smk::RenderTarget)smk::RenderTargetprotected
window() constsmk::Window
Window()smk::Window
Window(int width, int height, const std::string &title)smk::Window
Window(Window &&) noexcept (defined in smk::Window)smk::Window
Window(const Window &)=delete (defined in smk::Window)smk::Window
~Window() (defined in smk::Window)smk::Window