This is the complete list of members for smk::Window, including all inherited members.
Bind(RenderTarget *target) (defined in smk::RenderTarget) | smk::RenderTarget | static |
Clear(const glm::vec4 &color) | smk::RenderTarget | |
dimensions() const | smk::RenderTarget | |
Display() | smk::Window | |
Draw(const Drawable &drawable) | smk::RenderTarget | virtual |
Draw(RenderState &state) | smk::RenderTarget | virtual |
ExecuteMainLoop(const std::function< void(void)> &loop) | smk::Window | |
ExecuteMainLoopUntil(const std::function< bool(void)> &loop) | smk::Window | |
fragment_shader_2d_ (defined in smk::RenderTarget) | smk::RenderTarget | protected |
fragment_shader_3d_ (defined in smk::RenderTarget) | smk::RenderTarget | protected |
frame_buffer_ (defined in smk::RenderTarget) | smk::RenderTarget | protected |
height() const | smk::RenderTarget | |
height_ (defined in smk::RenderTarget) | smk::RenderTarget | protected |
InitRenderTarget() (defined in smk::RenderTarget) | smk::RenderTarget | protected |
input() | smk::Window | |
LimitFrameRate(float fps) | smk::Window | |
operator=(Window &&) noexcept (defined in smk::Window) | smk::Window | |
operator=(const Window &)=delete (defined in smk::Window) | smk::Window | |
smk::RenderTarget::operator=(RenderTarget &&other) noexcept | smk::RenderTarget | |
operator=(const RenderTarget &rhs)=delete (defined in smk::RenderTarget) | smk::RenderTarget | |
PoolEvents() | smk::Window | |
projection_matrix_ (defined in smk::RenderTarget) | smk::RenderTarget | protected |
RenderTarget() | smk::RenderTarget | |
RenderTarget(RenderTarget &&other) noexcept | smk::RenderTarget | |
RenderTarget(const RenderTarget &rhs)=delete (defined in smk::RenderTarget) | smk::RenderTarget | |
SetShaderProgram(ShaderProgram &shader_program) | smk::RenderTarget | |
SetView(const View &view) | smk::RenderTarget | |
SetView(const glm::mat4 &mat) | smk::RenderTarget | |
shader_program_ (defined in smk::RenderTarget) | smk::RenderTarget | protected |
shader_program_2d() | smk::RenderTarget | |
shader_program_2d_ (defined in smk::RenderTarget) | smk::RenderTarget | protected |
shader_program_3d() | smk::RenderTarget | |
shader_program_3d_ (defined in smk::RenderTarget) | smk::RenderTarget | protected |
ShouldClose() | smk::Window | |
time() const | smk::Window | |
vertex_shader_2d_ (defined in smk::RenderTarget) | smk::RenderTarget | protected |
vertex_shader_3d_ (defined in smk::RenderTarget) | smk::RenderTarget | protected |
view() const | smk::RenderTarget | |
view_ (defined in smk::RenderTarget) | smk::RenderTarget | protected |
width() const | smk::RenderTarget | |
width_ (defined in smk::RenderTarget) | smk::RenderTarget | protected |
window() const | smk::Window | |
Window() | smk::Window | |
Window(int width, int height, const std::string &title) | smk::Window | |
Window(Window &&) noexcept (defined in smk::Window) | smk::Window | |
Window(const Window &)=delete (defined in smk::Window) | smk::Window | |
~Window() (defined in smk::Window) | smk::Window |