#include <stdio.h>
#include <cmath>
#include <vector>
int main() {
c.DrawText(0, 0,
"This is a canvas", [](
Pixel& p) {
});
c.DrawPointLine(10, 10, 80, 10, Color::Red);
c.DrawPointLine(80, 10, 80, 40, Color::Blue);
c.DrawPointLine(80, 40, 10, 10, Color::Green);
c.DrawPointCircle(30, 50, 20);
c.DrawPointCircleFilled(40, 40, 10);
std::vector<int> ys(100);
for (int x = 0; x < 100; x++)
ys[x] = int(80 + 20 * cos(x * 0.2));
for (int x = 0; x < 99; x++)
c.DrawPointLine(x, ys[x], x + 1, ys[x + 1], Color::Red);
screen.Print();
getchar();
return 0;
}
Dimensions Fit(Element &)
Element canvas(ConstRef< Canvas >)
Produce an element from a Canvas, or a reference to a Canvas.
void Render(Screen &screen, const Element &element)
Display an element on a ftxui::Screen.
Element border(Element)
Draw a border around the element.
A unicode character and its associated style.