#include <memory>
#include <string>
#include <vector>
int main() {
std::vector<std::string> tab_values{
"tab_1",
"tab_2",
"tab_3",
};
int tab_selected = 0;
auto tab_menu =
Menu(&tab_values, &tab_selected);
std::vector<std::string> tab_1_entries{
"Forest",
"Water",
"I don't know",
};
int tab_1_selected = 0;
std::vector<std::string> tab_2_entries{
"Hello",
"Hi",
"Hay",
};
int tab_2_selected = 0;
std::vector<std::string> tab_3_entries{
"Table",
"Nothing",
"Is",
"Empty",
};
int tab_3_selected = 0;
{
Radiobox(&tab_1_entries, &tab_1_selected),
Radiobox(&tab_2_entries, &tab_2_selected),
Radiobox(&tab_3_entries, &tab_3_selected),
},
&tab_selected);
tab_menu,
tab_container,
});
auto renderer =
Renderer(container, [&] {
tab_menu->Render(),
tab_container->Render(),
}) |
});
auto screen = ScreenInteractive::TerminalOutput();
screen.Loop(renderer);
}
Component Horizontal(Components children)
A list of components, drawn one by one horizontally and navigated horizontally using left/right arrow...
Component Tab(Components children, int *selector)
A list of components, where only one is drawn and interacted with at a time. The |selector| gives the...
Component Menu(MenuOption options)
A list of text. The focused element is selected.
Component Radiobox(RadioboxOption options)
A list of element, where only one can be selected.
Component Renderer(Component child, std::function< Element()>)
Return a new Component, similar to |child|, but using |render| as the Component::Render() event.
Element hbox(Elements)
A container displaying elements horizontally one by one.
Element separator()
Draw a vertical or horizontal separation in between two other elements.
Element border(Element)
Draw a border around the element.